Master Splinter está chegando ao TMNT: Shredder's Revenge

Find out how the iconic martial arts master was designed.
Long before the actual start of the project, the creative team at Tribute Games had already had this discussion. “If we did a new Turtles Beat’ em up game… what would be the ‘must haves’?” Unequivocally, the resounding reply was “We need to have Splinter as a playable character!”
Tribute Games joins the PlayStation Underground crew for an in-depth look at Master Splinter’s combat prowess in action.
In our youth, we all imagined Splinter was a capable combatant. However, as much on television in the original animated series as in the early licensed video games, rarely did we see the master show off his skills – and this scarcity quite likely charged Splinter’s mysticism. Tribute Games and Dotemu are thrilled to offer the possibility to take the Turtles’ sensei from a more passive character to a fully-fledged playable fighter!
It is in the very nature of Tribute Games to capture the essence of the great things of the past and honor them with the most respect possible. Placing Splinter in TMNT: Shredder’s Revenge to make it a unique experience that lived up to our expectations was not something to be taken lightly.
As the Turtles’ elder, Master Splinter exudes an aura of wisdom. He needed to be a little more calm and collected in his movements – but not slow.
The design team created an extensive moveset with a multitude of attacks, jumps, slides, and special attacks drawing a connection with fond memories of the great rat. 
Master Splinter’s cane is an integral part of some of his basic and more advanced attacks. Once an enemy is struck by the cane attack a small window of opportunity opens up – a ground bounce that permits the player to create some massive combos.
Master Splinter also distinguishes himself from the Turtles and April as playable characters through his “flying special attack” – some sort of astral projection strike. The ranged magical charge is a truly unique feature that only a true master can possess. Oh! He’s also the only one that bites!

The design team had few animated references of Splinter fighting to work with when conceptualizing the character. However, one instance that really struck the imagination of the team was in the opening credits of the original 1987 animated series in which for a few frames we see Splinter shattering a bunch of wooden boxes with all fours. This needs to be Master Splinter’s Special Attack, explained Game Director Jonathan Lavigne.
First, we see here is an early concept of the special attack by Matthieu Godet (2D animator and pixel artist at Tribute Games). The sketch’s simplicity highlights the four frames of impact from his special attack.

Based on the original Paul Robertson character design and reworked by Tribute art director Adam J. Marin, Tribute Games artists and animators proceeded to work their magic. First creating the outline, then the colors and finally adding some shadows.
Below we see a near final animation of Splinters’ Special Attack as we would see it in game. The added shadows, smoke and other visual special effects really give us an idea of what the special move will feel like.
Splinter is now the sixth playable character to choose from, joining Leonardo, Raphael, Michelangelo, Donatello, and April O’Neil announced last summer.
Older and new fans, kids, and parents who grew up with the original series will appreciate the efforts and the care Tribute Games put in to encapsulate the key elements of what makes Master Splinter awesome in our collective imagination. 
Players around the world have fought the forces of the Foot Clan before! But now, as Shredder takes his ultimate revenge, Turtles aficionados will finally be able to take the fight to him as Master Splinter.
TMNT: Shredders’ Revenge is set to be released later this year on PlayStation 4.

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Hope we get a date for this soon. Would be awesome if you could do a physical version with someone too
This reminds me of Ninja turtles on super SNES. I love it.
Heck yeah!
Still needs Casey Jones. Jones is more appropriate as a playable character than April or Splinter, lore-wise. Jones actually fights with the Turtles on the street more than any other supporting character.
Jones is the closest thing to the “5th Turtle”… and there WAS a 5th (and 6th) Turtles in the form of Slash and Metalhead.
Game needs Slash, Metalhead, the Rat King, Krang and Karai.
Splinter > Jones
Casey Jones is great though.
Playable Cast:
Casey Jones
Super Shredder (or Cyber-Shredder)
Krang (Android body)
Krang (floating pod)
Rat King
Rocksteady (Super Rocksteady)
Bebop (Mighty Bebop)
General Tragg
Baxter Stockman (fly form)
Baxter Stockman (human in mech)
Slash (maybe unlock playable)
Metalhead (maybe unlock playable)
Mondo Gecko (maybe unlock playable)
Chrome Dome
Mutagen Man
Wingnut and Screw-Loose
Bosses (Optional):
Lord Dregg (if you wanna be a completist)
Dream Character (probably never happen):
Usagi Yojimbo
I just want a re-release of TMNT 4. I do not understand how that game can be re-release as mini arcade cabinet but not on consoles
Konami once did an HD remaster on Xbox Live Arcade but it only had the smaller arcade cast.
The SNES version was enhanced with bonus characters, such as the Rat King and pirate versions of Rocksteady and Bebop.
I have the ps3 remake which I prefer over the arcade version. But tbh the snes version is what needs to be rereleased or just forget about it, it was a much better version
Shredder’s Revenge could give me the warm fuzzies I had when I played Turtles in Time/Hyperstone Heist. Dotemu and Tribute have got this in the bag.
Wait is this only being released on the PS4 and not the PS5????
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Jim Ryan President & CEO, Sony Interactive Entertainment
Angie Smets Studio Director & Executive Producer, Guerrilla
Tim Turi Content Communications Manager, SIE
Hideaki Nishino Senior Vice President, Platform Experience
Darren Gladstone Head of Player Engagement, Telltale
Gillen McAllister Senior Specialist, Content Communications, SIE
Brian Roberts Principal Designer, Guerrilla
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