Prepare-se para viajar para Beacon Pines, onde uma única palavra pode mudar tudo

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Hiding Spot Games’ upcoming adventure Beacon Pines is not as innocent as it looks on the surface. The scrappy team of three have spent nearly five years lovingly crafting Beacon Pines into a story that could be described as Winnie-the-Pooh meets Stranger Things.
The upcoming narrative game, published by Fellow Traveller and arriving on Xbox One and with Game Pass on September 22, follows the journey of a young boy named Luka. When the old warehouse outside of town starts glowing, and folks go missing, Luka and his friends set off to uncover the creepy roots beneath their town’s cozy veneer.
You’ll play as both the reader of a mysterious book, and Luka, the story’s main character. By exploring the town of Beacon Pines, you’ll discover ‘charms’, collectable words that can be slotted into the narration to completely alter the story that unfolds.
Not only can charms be used to change the outcome of the current branch of the story, but to jump to a completely different point and rewrite the story in drastic ways. To navigate the many story branches, the game introduces you to ‘The Chronicle’, an interactive illustrated tree that branches and expands based on the decisions you’ve made.
Beacon Pines oozes with mysteries waiting to be revealed. How will Luka’s story unfold? His fate, and that of Beacon Pines, will depend solely on the words that you, the player, choose.
Beacon Pines is launching September 22 on Xbox One, Xbox Series X|S, Windows 10/11 PC, and with Game Pass. For more information, please visit the Hiding Spot Games website or follow Beacon Pines and Fellow Traveller on Twitter.
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